![]() Cash is also needed to enter races, which can be kind of annoying when you lose a later race and have to go back to an earlier one to earn another entry fee. Better cars are won by placing well in the races. Some RC cars can be upgraded more than others The initial batch can only take one or two upgrades per category. Once you've saved a bit of cash, you can purchase the usual upgrades like better tires, engines, and boost packs. Winning races earns modest amounts of cash - just $35 for the first one. The championship mode is in place, complete with a shop system. As you'd imagine, things are much more fleshed out now. The last time we looked at Smash Cars it was only 40% complete Our latest build is just about finished, pending a few interface and text tweaks. ![]() ![]() So, in Smash Cars winning is not just a matter of knowing the course It's a matter of being ready for anything. Worse, really, since she'll be moving around and stomping and such. Even a little girl seems quite large to an RC car, and can be just as dangerous as any other hazard. Unlike the closed-off courses in RC de Go!, however, in Smash Cars you're racing through real-world environments, complete with all of the hazards that they entail. Now that I've sufficiently pigeonholed myself, we can start to talk about the game at hand, Metro3D's Smash Cars.ĭespite sounding like a relative of Demolition Derby, Smash Cars is the latest game to belong to the rarely-seen microgenre of radio-controlled (RC) car racing simulators. The last two racers I played through were RC de Go! and Road Trip, and before that, WipeOut Fusion. I gravitate toward the quirky titles, games that are more arcade-like than realistic or that have wacky, far-flung themes. While a little Ridge Racer can be fun, Gran Turismo's out of the question. I'm not a huge fan of conventional, realistic racing games.
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